Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. Imperial Armour Compendium. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Brayarth Ashmantle keeps his strength 8, but drops from toughness 9 all the way to toughness 7. It doesnt cost half as many points its dropped from 235 points down to 170. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. Ill have to use my converted tech priest as a Warpsmith I guess. Trojans are the other huge loss. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Warhammer 40k . https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! RIP. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. They also, while alive, provide a 5+ invulnerable save. Definitely seem fine here, as you reduce the variance risk a lot. Ultimately, its a stronger unit, but its still a Lord of War. That probably still isnt pushing them to the top tables. Last for this section, theTaunar almost certainly works out as a loser. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Alright, onto the shared units, I guess. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Why are there no pictures of the vehicles. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. BIG bonus. Look, theres atonof content to cover here and weve barely scratched the surface. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. They now sit in the Heavy Support slot, and thus need to shine on their own merits. Is that a hint of changes to come? Someone out there was listening, because this was always the fix it needed. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. Today we see the new Imperial Armour Compendium up for pre order from Forge World! A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. In this book you. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Credit: Jack Hunter. The Las Pulsar is a whole 20 points cheaper!?!?!?! Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Its great to see all these characters represented still, as a lot are from very old IA books. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Corbax isnt bad, but hes not exciting, either. A nice little boost overall. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. The Hornet is also -1 to hit all the time without having to advance. It lost the ability to shoot twice. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Not a huge change, but really impactful vs some targets. All of these units follow the standard rules for their factions. The Imperial Armour Compendium is available to pre-order from Friday. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. On top of that, the -1 to hit these is now just always on, rather than only when they advance. This means that every time you visit this website you will need to enable or disable cookies again. I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. Autore dell'articolo: Articolo pubblicato: 16/06/2022 Categoria dell'articolo: man killed in vegas Commenti dell'articolo: lyndon johnson 3 most important foreign policy decisions lyndon johnson 3 most important foreign policy decisions Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The Thousand Sons appear to get nothing, which sucks. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). Also it still moves 14, see the Loser section. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. Get the latest business insights from Dun & Bradstreet. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Both Acastus variants saw a massive 100 points drop. Losing the grav rule hurts, especially against potential reserve charges. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. First up is the Martial Legacy special rule. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus.