Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. everyone wants OP builds that pretty much trivialize the entire game. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. but the community still wants their OP status. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Warm and healthy dish with various veggies and herbs. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. It is fantastic against the Corpus but horrible against heavily armored Grineer. Official Drop Tables Double Jump - Push jump twice to perform a second jump in mid-air. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. This is even though Fulmin already has innate Electricity.). 5p33dy_01, June 26, 2020 in Weapons. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. However, this is a total guess, I personally have never used them at all. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Request. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Puncture: Puncture Damage is one of the three physical damage types. Combined elements are created by applying two or more simple elements onto a weapon. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. 1. 599K subscribers in the Warframe community. that is pure and simple, OVERPOWERED! Increases effectiveness against enemies with Shields, especially Corpus units. personal preference, I suppose. Stacks indefinitely, but only ten stacks are shown at a time. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. For safety, rockets arm after traveling a safe distance. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. New comments cannot be posted and votes cannot be cast. All in all - they're secondary mods, nothing more. As above, you dont generally want to use them. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Only use Blast on a status primer. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. By Credits Required To Max thehotsung8701A,April 12, 2015. At low levels, IPS fine. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. 100 Base damage, Bleed ticks for 35 each. It has no damage modifiers or unique status effects. Trading Tax 5 Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Asked by Scaling armor gives ehp disparity even between units of the same faction. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Recommended for use with weapons that have a higher Impact damage than other damage types. It's easy! All rights reserved. It's a design problem when Bleed tics deal more damage than Puncture damage. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Sounds weird doesn't it? If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. At 6000 ferrite armor, 100 Corrosive deals 29 damage. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. 2 Rupture Slash only shows its mettle when armor levels get high and that doesn't take very long. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? that is pure and simple, OVERPOWERED! 0 coins. I think it increases all the physical attributes, but not the elemental ones. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Sawtooth Clip: +90% Slash, +90% Status Duration Caps at 75% armor reduction at x10 stacks. Gas clouds require Faction Mods and high base damage to deal respectable damage. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Toxin ignores Shields and doesn't get the same praise that Slash gets. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Heat is considered by many as the best simple element in Warframe. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Stacks to 325% increased damage at x10 stacks. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Main: Roasted chicken with roasted potatoes and green beans. It's scaling armor that breaks it. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon P.S. This is what i was intending to mean, i just didnt indicate it with so much detail. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. r/Warframe. Yes I know that, but does it matter? Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. As armor reaches infinity, damage approaches 0, with the exception of Bleed. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Despite the nerf to scaling, a fundamental problem remains. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. If you're a new player, we recommend Corrosive and Heat. Classic and satisfying dish with garlic, lemon, and rosemary. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. (1.3*3.7=4.81 vs. 4.6). Yet, anything someone says thatregards nerffing that power, isrejected by the community. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Exactly 50% of its IPS damage is Slash, so it will not split bodies. Like my question is are one type of stat more values than other? Blast is created by combining Heat and Cold. Impact Damage is one of the three physical damage types. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. weighting the slash with +slash% will increase the chance for slash proc, and hi. 1 mod = 5 stacks (resets at 5 stacks) Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. It's not without its flaws though. Chains between enemies up to 3 meters from the target. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Reloads are faster while sprinting, even more so in Gauss' hands. Impact - The staggering physical damage type. (~6x Neutral). The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. are the mods that increase damage to certain enemy types worth it like expel corpus? A +10% impact would do an additional 10 impact. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Magnetic can be created by combining Cold and Toxin. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. The problem with scaling armor in a nutshell. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. IPS: +50% Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Effect caps at 75% at 10 Puncture stacks. Including stuff like enemies that are affected by this or that, etc. Cold is great for damaging shields and certain Grineer heavy units. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. at that point you might aswell got for a Heat nukor if what you want is damage. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. User account menu. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Exact explanations of how each damage type works can be found below. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Its status effect, while powerful on paper, deals insignificant damage on its own. The exceptions are: Accelerated Blast, which adds from the entire base damage. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. That really sounds like IPS needs a more thorough and fundamental rework in that case. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. New Impact to Slash Mods Hot or Not?! Premium Powerups Explore Gaming. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Enemies will get tankier just by scaling health. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Rarity Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways.